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Applejack human
Applejack human









Less of a strategist, Lucas is much more physical in combat against monsters, and one of the more athletic members of the group. “Sundar the Bold” is the name of Lucas’ character, a Knight fighter. Wizards are also often high in intelligence but less vocal, and Will is academically smart and reserved, much quieter than the other kids. As mentioned previously, Will is a wizard by the name of “Will the Wise” although Will himself has no magical abilities, he does have a helpful connection with the Upside Down. As the leader of the group, Mike is the DM who narrates the events and guides the PCs. The PCs of the kids’ D&D campaign are obvious parallels to their own characters. Also, the kids are playing the 1983 Expert edition of D&D, so the rules would have been more simplistic compared to the modern 5th edition. However, this could be based on older edition mechanics, the kids misunderstanding the rules, or even the writers simplifying the gameplay for the audience. Fireball is also a saving throw spell, which involves the enemy making a roll that needs to exceed the spellcaster’s spell save DC, so it doesn’t actually involve a roll from the spellcaster themself to hit. Some of the dialogue is rather on-the-nose, such as Will stating, “I’d have to roll a 13 or higher!” Obviously, Will would know how his abilities work, as would the DM (Mike), so saying it explicitly is for the benefit of the audience who might not know exactly how the game operates.

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It’s a simple and effective way of introducing the rules and gameplay in regards to how to take action and roll the dice. Will ends up casting Fireball, but only rolls a seven, so it doesn’t hit. Dustin is encouraging him to cast Protection, and Lucas is insisting on Fireball. Since Will plays a wizard, he’s deciding between two spells to cast. They’re 10 hours into a session when a combat encounter with the Demogorgon begins. Mike’s mother calling down the stairs for the kids to stop playing so they can go home while he protests is realistic across any generation. I mean, even at the age of 23, I started my current D&D campaign in my friend’s girlfriend’s flat’s basement. Especially for children, who only really have access to each other’s parents’ houses, it’s relatable for young D&D players. Season 1 opens with the main cast of kids (Mike, Dustin, Lucas, and Will) playing D&D in Mike’s family basement, a realistic setting for the game. In terms of the actual playing of D&D in the show, it’s rather straightforward. Let’s take a deeper look into how D&D is represented in Stranger Things. Villains are named after D&D baddies, and the characters’ roles, party dynamic, and general fantasy vibe reflect how D&D operates. As well as the actual characters playing D&D diegetically within the narrative of the show, much of the lore and monsters are heavily influenced by D&D. Since Season 1 of Stranger Things, D&D has been an integral element of the show. Whichever number the dice lands on dictates ability checks, attacks, and damage dealt. The player characters (PCs) make up a party of adventurers, choosing their own personalisation and interacting with the world around them via dice rolls. They voice non-player characters (NPCs) and control monsters/villains during combat encounters. One player is the Dungeon Master (DM), narrating the story and guiding the players through the world. Throughout the years, the Player’s Handbook has been updated multiple times (currently on the 5th edition), but the essentials of the game are the same. Still extremely popular to this day, Dungeons and Dragons ( D&D) is a fantasy role-playing tabletop game first invented in 1974.









Applejack human